Weapons (and Women)


Aw Gawd, she’s back again with those rants about women and X, run for the hills!

Actually, this (hopefully) won’t be so much of a rant. It’s designed to be a catalogue of weapons, but in addition, I’ll be adding a few notes on their usage by women. Some of that will be theoretical, and some of it will be based on real figures. You’re just gonna have to trust me.

Let’s get started.

The Dagger/Knife

Overview: The dagger is a close combat weapon. They are typically composed of a crossguard hilt and a blade. Early daggers were more like knives and had one cutting edge, due to their use as thrusting weapons rather than swiping weapons. Their evolution has included the development of daggers without sharp edges, such as the misericorde, and those with two sharp edges. Its use isn’t limited to combat; daggers have a powerful history within the ceremonial and symbolic sectors.

Fighting with daggers requires speed and quick-thinking. The movements and techniques require the fighter to learn how to move fluidly and trick their opponent by using ‘feints’. ‘Feinting’ is delivering a partial attack, quickly withdrawing and executing another, instead. Light armour is an absolute must with this fighting style, if it’s going to be used at all, and using this weapon against a heavily armoured opponent would be a very bad idea. Daggers were a vital offhand weapon for fighters of any kind; being disarmed meant needing a spare, and in close quarters, a dagger could turn the tables in your favour.

Female Suitability: A common misconception about dagger-fighting is that it’s better to be small. That’s not necessarily true. As long as you can move quickly, you could master this fighting style. There are countless different ways of fighting with daggers, and just about as many different styles of the blades themselves. You’ll need to do some research, if you’re looking for exact descriptions of fighting styles, but in general, women who are quick on their feet and probably more slender would be able to use daggers with high levels of competency. It’s a brain-science as much as it is a physical one, so developing intellectual skills would be important. The mindset of the woman is much more important than her physique in this case; she’d need to be intellectually quick, adaptable and have a damn good poker face. Pile the ability to funnel that deviousness into her body and make that aforementioned body appropriate (realistically, slender, moderately athletic women whose weight is light enough to enable her to be swift), and you might well have a dagger mistress on your hands. In short, if we’re going D&D style, she needs enough strength to thrust, high levels of dexterity and above average intellect.

Read More

20.Sep.14 - 2125% - REBLOG
Tagged: #combat #women #queue
Writing Research - The Sixties


The 1960s was a decade that began on 1 January 1960 and ended on 31 December 1969. The 1960s was also refers to an era more often called The Sixties, denoting the complex of inter-related cultural and political trends around the globe. This “cultural decade” is more loosely defined than the actual decade, beginning around 1963 and ending around 1974.

"The Sixties", as they are known in both scholarship and popular culture, is a term used by historians, journalists, and other objective academics; in some cases nostalgically to describe the counterculture and revolution in social norms about clothing, music, drugs, dress, sexuality, formalities, and schooling. Conservatives denounce the decade as one of irresponsible excess, flamboyance, and decay of social order. The decade was also labeled the Swinging Sixties because of the fall or relaxation of social taboos especially relating to racism and sexism that occurred during this time. [1]


Society & Life



Entertainment & Food


Health, Hygiene, & Medicine

Law Enforcement & Crime


19.Sep.14 - 332% - REBLOG
Tagged: #1960s #history #queue
45 Things I Want to See More of in Stories (Post-Apocalyptic Edition)


  1. Leftover inconveniences (braces, casts, etc.)
  2. Renewable energy
  3. Creative attempts at fuel
  4. Cooperation
  5. Warlords
  6. Increased infant mortality
  7. Change in hierarchy (laborers more important than white-collar workers, etc.)
  8. New governmental structures
  9. Mercenary groups
  10. Formation of new states
  11. Formation of non-state groups
  12. Regrowth of land
  13. Lack of food security
  14. Reduction in gun usage (as ammunition runs out)
  15. Decrease in age of pregnancy and/or marriage (as life expectancy decreases)
  16. Direct effects of the apocalyptic event
  17. Increased multi-generational homes (as building houses becomes difficult again)
  18. Increased multi-family homes
  19. Attempts at sophisticated surgery with rudimentary tools
  20. Reduction in birth control
  21. General reduction in technology that requires sophisticated manufacturing
  22. Simple food
  23. Handmade clothing
  24. Clothing from animal products
  25. Houses built for natural lighting
  26. Attempted—and failed—swift adjustments to lack of technology
  27. Changes in views of morality
  28. Different types of law enforcement
  29. Changes in religion
  30. Attempted attachment to old societies
  31. Deliberate breakaways from old societies
  32. Attempts to cling on to old ideas of beauty despite changes in available beauty products
  33. Reduction in hygiene
  34. Increase in water-borne illnesses and parasites
  35. Lack of clean water
  36. Reduction in luxury goods
  37. Increase in homelessness
  38. Lack of communication capabilities
  39. Return to radio
  40. Lack of light pollution
  41. Attempted school systems
  42. Return to apprenticeship-style teaching
  43. Return to agricultural-style living
  44. Dealing with environmental fallout from apocalyptic event
  45. Dealing with environmental fallout from previous generations

19.Sep.14 - 4041% - REBLOG

This pack contains
10 textures
bw/grungy textures
500 x 500 px
Please like/reblog this post and don’t claim it as yours or steal it.
DownloadDA: [X]

This pack contains

  • 10 textures
  • bw/grungy textures
  • 500 x 500 px

Please like/reblog this post and don’t claim it as yours or steal it.

DA: [X]

19.Sep.14 - 377% - REBLOG
Conflict: Man Versus Nature


There are many types of conflicts that can arise within your story, but man versus nature is a fairly common one. Think of movies like Armageddon, Twister, or Volcano. There are usually more antagonists in these stories, but the MAIN antagonist happens to be Mother Nature or a natural disaster.

The most basic type of conflict is usually man vs. man. Other types include—man vs. fate, man vs. self, man vs. machine, man vs. god, man vs. society, and man vs. supernatural. Sometimes just looking at this list can help give you inspiration. Figuring out what your conflict will be within your story is important because it will put you in the right direction and help you understand what your own characters are fighting against. Sometimes stories involve a conflict of many different kinds.

Famous author Ayn Rand once argued that man versus nature conflict doesn’t exist because nature doesn’t have any free will. When you think about it, a story is rarely just man versus nature. Usually the characters are fighting against each other in order to survive. A lot of television shows these days are about the aftermath of some sort of man versus nature scenario and the conflict because more about man versus man. In a man versus nature scenario, it becomes hard to separate the two.

Man versus nature conflict, however, doesn’t have to be a hurricane, a twister, or some sort of apocalyptic event. The conflict can be between a man and an animal, like in The Grey or The Edge. Even most parts of White Fang show man versus nature conflict. These sorts of conflicts can be terrifying because there seems to be less control, especially in stories involving storms or end of the world scenarios. There can be nothing the main character can do to stop it besides run away. These stories can become mostly about survival. I think they also show how weak and powerless human beings are against nature and they often have bleak outcomes.

Man versus nature stories often lead into bigger issues and the conflict can change, as I said before. Man versus nature can become a story about man versus self or man versus man. Obviously, a story can become boring if nature is the ONLY conflict. Take some time to think about where you want your story to go.

-Kris Noel

19.Sep.14 - 128% - REBLOG
Tagged: #conflict #queue
World Building: Creating a Religion


I was an Anthropology major in college, so I did spend some time learning about religion. In my last novel, The Serenity Compound, I did touch upon religious elements, so I did have to do some research regarding that. You might be using religion for in an endless number of ways in your story, so first it helps to figure out why people practice religion.

Here are three general reasons why religion has always been so important in our world:

Religion is often used to influence someone’s thinking. We all know that for a VERY long time, religion has been used to control and manipulate people’s actions. Religion usually sets the standard for how people should treat each other and there are rules associated with each religion.

Religion has also been used to explain the world. Myths and legends, for example, have often explained why certain things happen and they offer an explanation. Before certain scientific revelations, religion was used to explain the unknown. There are a lot of things we don’t understand, like why we’re here for example, so people still use religion to figure out their purpose.

Finally, people turn to religion in order to find answers for emotional struggle. When someone dies, we want to believe they’ve moved on to something better. We want to believe that there’s an afterlife or a purpose for suffering. Religion offers hope for some people.

These aren’t the only reasons why people turn to religion, but they are very common reasons that you should think about before you incorporate religion into your world. Think about why your characters might be religious or why they would turn away from it. 

What to focus on:

Laws, Rules, Sacred Text, etc.

It helps to figure out what your religion is going to be about. What are the laws? What do followers need to do to be part of this religion? Are there any accompanying sacred text, like a bible? Religion is part of world building so take some time to figure it all out.

This also can involve any prayers or songs that go along with your religion. What are some of the rituals that go along with your religion? Almost every religion has rituals, so figure out what they are.


How long has this religion been around for? What’s the history surrounding it? Some religions are newer than others, so that could be part of your story. Most religions have a lot of history.

Where Do Followers Worship?

In order to make your religion feel more real and part of your world, consider where your followers worship. Not all religions have places a worship, but that’s something you should decide for your own fictional religion. Make them part of the atmosphere and make them feel real. Decide if it’s going to be something extravagant or maybe a bit more low-key. It’s up to you and your story.

There are a lot of things to consider when building your own religion, but try to stick to some guidelines. Obviously, I haven’t covered everything about religion and there are plenty of other reasons why people might believe in higher powers, so explore your own feelings regarding these issues. If you’re including an existing religion, make sure you do your research and really understand what you’re writing about.

-Kris Noel

19.Sep.14 - 796% - REBLOG
The Importance of Body Language


Describing a character’s body language can be very important and helps your story from being too “telly”. You end up showing your readers how your characters are feeling instead of constantly telling them what’s going on. For example, if someone’s face “burns bright red”, you know they’re either angry or embarrassed (or perhaps a combination of both). Depending on context, your readers can figure out how your character is reacting. Using these simple techniques can help improve your story and make it much more entertaining.

  • A character that is over confident (possibly the antagonist) will most likely stand taller, put hands on his or her hips, or bark orders at others. The way they sit will also reveal a lot about their character. Their legs will probably be unfolded and they might sit up straighter to show dominance.
  • Someone who is shy and closed off will slump his or her shoulders or wrap their arms around their legs if they are sitting. They will do anything to remain unnoticed, which will come across in their body language. Submissive people tend to smile a lot because they might not want to engage in conversation.
  • Anger can be described through clenched teeth, reddening skin, heavy breathing, or crossing arms. If a character feels physically threatened, he or she might ball her fists as if ready for a fight.
  •  When people lie they tend to touch their face or avoid eye contact. They will try any physical action that might distract people from the fact that they are lying and it will often be subtle.
  • I once read that when you’re attracted to someone or open to conversation with them, you’ll point your knees in their direction. Your knees will often face the person who you wish to talk to. If someone is not open to conversation or feels uncomfortable, they will turn their body away from the person to show they aren’t interested.

There are a lot of clues in everyday life as long as you pay attention to them. If you want to learn more about body language, all you have to do is analyze the people around you or even yourself. What do you do when you lie? How do people know when you’re happy? Take a look around and observe.

18.Sep.14 - 4571% - REBLOG


How a Handgun Works: 1911 .45

18.Sep.14 - 28879% - REBLOG
what's some advice you have for writing a flirty character? i don't want them to come off as too much


This depends on a lot: age, culture, gender, etc. That being said, I do have some generic advice to give.


Eye Contact. Eye contact is a really major part of flirting. First, it establishes that you see and acknowledge the person. Beyond that, if they maintain eye contact, it can indicate mutual interest. It is also a general part of open body language, which is really important (and my next point).

Open body language. Shoulders open, chest forward, arms not crossed, back straight. Someone who is slouching or has their arms crossed often looks closed up, and while in some cases that may come across as cool, it doesn’t come across as approachable, which is essentially the point of flirting.

Smiling. Again, your character wants to look approachable. Smiling is a really easy way to do that. It is also a good way to show that the attention is positive, as opposed to staring at someone because they have food in their teeth, are doing something that they should stop doing, etc.

Physical contact. If your character is close to someone that they’re flirting with, they should touch them. It doesn’t have to (and shouldn’t) be aggressive grabbing or patting, but instead touching a shoulder, arm, hand, or knee. They should also position themselves close to someone that they’re flirting with even when they’re not touching.

Teasing. This is a really common verbal way of flirting, though one needs to be done carefully to make sure it’s not mean, because it can cross that line. If the character does cross that line accidentally, or hits a nerve that they don’t know about, have them cover it up with some more flirting, something that would keep the person’s attention and make them not be angry anymore.

Funny stories. Telling a funny story is another good way of flirting, because laughter can get people to open up. The conversation would probably need to be more than just funny stories, but it can be a good way for your character to get someone to open up.

Be suggestive. Again, something that a character would need to be careful of (and fairly confident to do). This can also be done over text, messaging, etc. so it can be a long-term way of flirting.

Awareness of others. A flirty character should be aware of the people that they’re flirting with. That isn’t just knowing that they exist or physically where they are, but what their responses and body language are. Unless you want them to be a mean or harassing flirt, they should be aware of when the person is sending the sign that they want them to continue and when the person is trying to get them to leave them alone. If it’s the latter, they should probably leave them alone, because otherwise they just come across as being obnoxious and/or a bad person.

For females:

Accentuate their chest and/or butt. For the chest especially, a small chest can be disguised depending on the clothing, and so a flirty girl with a small chest would probably wear clothing that disguised it, while a flirty girl with a larger chest would probably wear clothing that showed more of it off. Necklaces are also useful, because playing with them can draw the eye to the chest.

For males:

Make sure the character doesn’t come across as creepy/too aggressive. I have read more stories than I’d like where a guy’s “flirting” comes across as creepily sexually aggressive, especially when he doesn’t know the girl. This tends to happen significantly less with girls flirting, but when men are written as being suggestive, it tends to be essentially “here are all of the ways I am planning to have sex with you” instead of “oh, I’m not dressed because I just got out of the shower ;)”. The latter can be flirty-suggestive. The former usually reads as stalker-rapist-creepy.

Think about why the character is flirting. For some people, it is because they just like to flirt. For some, it might be because they’re looking for sex. For some, it might be because they’re looking for a relationship. For some, it might be because they like the power it gives them. The way they flirt should depend on their reason for doing so.

18.Sep.14 - 1163% - REBLOG


Key Guns

Dating all the way back to at least the 17th century, there has been evidence of key guns used by jailers. The keys were filled with gun powder to create a primitive gun that could be detonated if there was any trouble when opening a cell door.


18.Sep.14 - 3653% - REBLOG